Beyond the Headset: Can Immersive Technology Really Change the World?
Can gaming and immersive technologies create meaningful social change if they never reach the people they're designed to help? Drawing on my experience at Unity, Games for Change, and as a VR impact producer, I'll explore the promise and limitations of technology for good, from powerful storytelling to the realities of funding, distribution, and adoption. Through real-world examples and audience discussion, we'll examine what it takes to move beyond innovation for innovation's sake.
- A framework for evaluating the real-world impact of gaming and immersive experiences beyond engagement and novelty.
- An understanding of the barriers preventing promising technologies from reaching mainstream audiences.
- Practical considerations for designing experiences that balance creative ambition, accessibility, and scale.
